IKEA VR Build

A Virtual Reality experience of building IKEA furniture by Vivek Selvaraj


Problem

Screenshot of a Reddit r/unpopularopinion post titled “Putting together IKEA furniture is fun and relaxing”
Source: Reddit r/unpopularopinion

Assembling IKEA furniture can be a fun, relaxing activity, but the cost can sometimes be as high as a LEGO set, or even higher

What if we could develop an easily accessible, VR experience where users can engage in a hands-on-experience of assembling and showcasing IKEA furniture?

Ideation

Storyboard sketch: a bored-looking figure thinking “Bored…” Storyboard sketch: a figure putting on a VR headset Storyboard sketch: a hand pointing at an “IKEA build VR” menu seen through a headset Storyboard sketch: a furniture menu with the BILLY bookcase selected Storyboard sketch: a hand hammering a BILLY shelf board, with a 02:18 timer Storyboard sketch: the finished BILLY bookcase with a green check mark and a 19:02 timer
An initial storyboard of how this app could work in a VR context


Prototyping

Physical Prototype: Diorama

I began bringing this product to life by making a physical prototype using clay and paper.

Cardboard diorama: a clay hand pointing at a TARSELE table label Cardboard diorama with an “ikea BUILD” sign and a LACK side table label Diorama toolbox: a screwdriver, scraper, wrench and scissors taped to a cardboard board under a TOOLS label Cardboard diorama: a clay hand and a green arrow pointing at a cardboard hammer on the floor

Reflection

Designing VR, as someone new to XR experience design, was initially daunting, especially due to the scarcity of user-friendly prototyping tools. However, building a physical diorama proved to be an effective strategy.

I highly recommend others starting in VR to try building a physical prototype for the following reasons:

  • It's visually intuitive for designing VR interactions
  • It's tangible and quickly adaptable
  • It simplified the process for others to visualize my concepts

Digital Prototype

I did a rough implementation on Unity to envision how this experience would feel like in a VR headset.